Experience-quality in remote education

(75 hours, over three weeks)

Emulating the multi-resource accessibility of a student's study-space, this design chiefly aims to replace the {textbook, notebook, in-person or virtual discussion, ...} set-up that students typically use [especially in the developing world]. Nifty interaction design techniques allow great power in a small space – smartphone-enabled, tablet-normal – for serious students.

Lateral navigation driven by content depth (Site Map)

Progressive controls (IA)


Grouped audiences